There’s an old saying that there’s no “right” way to make a video game. After all, people take different avenues in order to make their games special and unique. Yet, when something looks like it doesn’t fit, we call it out, right? So, last year, when rumors came out about a Mario/Rabbids game came, we all lost it. But then, at E3 2017, Mario + Rabbids Kingdom Battle was revealed, and the world was amazed by just how good it looked. Then, it came out, was amazing, and sold very well.
Again, people were amazed, but one of the people who was most amazed was Jake Solomon, the creative director of the XCOM series. On Polygon, he noted how he found out about the game, then later on bought it, played it, and loved it for a whole host of reasons:
“Playing Mario + Rabbids: Kingdom Battle, I had many moments where I laughed out loud, or felt a twinge of jealousy at a particularly clever mechanic, or felt that most coveted gaming moment: the exhilaration of a worthy challenge finally overcome. All of this happened in a game in a genre I supposedly know as intimately as anyone can.”
Many people compared Mario + Rabbids to XCOM for very obvious reasons, and so it’s very cool to see that the head of that franchise appreciates what Mario + Rabbids did for the genre. But most interesting of all is that Solomon believes that this game will affect how he goes forward with XCOM:
Mario + Rabbids reminded me of how much I still have to learn as a designer.
He noted that one of the biggest differences in the two games is how movement is handled. In XCOM, it’s very simple. Yet, in Mario + Rabbids, is an elegant series of moves that can chain off of one another. He’s keep that in mind for the next game. And as Solomon oh so poetically notes at the end of his piece, “When people make good games, everyone wins.”