The Xenoblade Chronicles series is an interesting one in context. The original game almost only came out in Japan, but then fans rallied to bring it to the US, and it became a cult classic (one that got ported to the 3DS a few years back). Then, its sequel, Xenoblade Chronicles X, was considered one of the best games on the Wii U. And now, Xenoblade Chronicles 2 is coming to the Nintendo Switch sometime this year. This grand RPG series has captured a lot of fans hearts, and they’re eagerly awaiting its arrival on Switch.
The creator of the series, Tetsuya Takahashi, talked with Time Magazine about the game and his philosophies when creating these games. For example, the reason the Xenoblade Chronicles titles are so massive in scale is because he himself is very short. No, seriously, he doesn’t like being short, so thus he designs worlds where you are short in context of the world around you.
Takahashi noted at E3 2017 that the world of Xenoblade Chronicles 2 is an all-new world, and not a rehash of the original two games. And because of that, there’s new struggles for the citizens to deal with:
“There are all of these Titans, and their lifespan is about to end. The people living on these Titans now have to find a way to continue their lives, because the land they’ve lived on is about to die.”
He also notes that there is a struggle going on between the humans and the other lifeforms they’re discovering called Blades. They aren’t humans, but they are alive, and that causes some struggles.
Another interesting note here is that Takahashi states that Xenoblade Chronicles 2 was made a lot quicker than X was because of not having a lot of issues in development. The previous title had some struggles, and was delayed due to that. But when Nintendo and Monolith Soft said they were going to make sure that this game came to Switch, they buckled down and made it happen.
There’s no release date for Xenoblade Chronicles 2 as of yet.