Xenoblade Chronicles is a very interesting franchise in Nintendo library. Made by Monolith Soft, the first game was meant to only come out to Japan. But then, fans heard about how good it was, and petitioned to get brought to the West, and they did. Then, they made Xenoblade Chronicles X, which showed off a grand world and a very interesting plot, though a thin one content-wise. Finally, this month, Xenoblade Chronicles 2 arrived, and was a highly-desired game on the Nintendo Switch.
In an interview with 4Gamer, director Tetsuya Takahashi talked about the development of the title, and how it all came together. For example, Takahashi noted that the battle system was more important than the world itself. And he spent a lot of time thinking and planning on how to make it unique. This is how the idea of the Drivers and their Blades came to be. He wanted to create something with personality and teamwork, but without giving the player too much burden. This battle system was praised by many for its variety as well as its depth.
Ironically, the Blades were meant to be massively tall at first, but then were scaled down to human sizes, or animal bodies. This helped a lot, especially in regards to the main story and characters like Pyra and Mythra.
The story was a key part of the development of Xenoblade Chronicles 2, mainly because of the lack of overall story in Xenoblade Chronicles X. Though that game had a story, it was very sparce so that players could explore this massive world. But the promise after the game was if a third one was made, the story would be grander.
Because of that promise, the tone of the story, and even the Blades, shifted. Takahashi noted that games recently have always had “savage” worlds and characters, and he wanted to make something a bit more pure, which is why Rex, Pyra, and certain other characters are the way they are.
Xenoblade Chronicles 2 is available now for Nintendo Switch.